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NASA Evaluates Cell for Climate Modeling
Thursday, 31 July 2008

At last month's International Supercomputing Conference in Dresden, NASA presented the results of an internal study exploring the suitability of the Cell BE architecture towards accelerating key aspects of climate modeling.  Centered on the computationally intensive solar radiation component of the Goddard Earth Observing System Model v5 (GEOS-5), the study required that roughly 2,000 lines of Fortran be ported to C in order to run on the Cell's SPEs.  As the data in question benefited from computational independence, it was vectorized as well to result in four columns of data mapped to each of the eight SPEs present on-chip. The Cell was in turn able to work through over 3,000 columns of data per second, across all test cases.

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E3 2008: Sony Press Conference Highlights
Wednesday, 16 July 2008
Sony rounded out the manufacturer press conferences at E3 yesterday, surprising the public with a new Playstation 3 SKU and the launch of its video service.

The new SKU, set to replace the current baseline 40GB model when it releases in September, will feature an expanded 80GB hard drive and a DualShock 3 controller; pricing for the unit will be set at the same $399 price point as the model it is replacing. 

For its part, the 40GB model has already been discontinued, with Sony saying it will allow the retail channel to clear out over the next several weeks/months to make way for the new system.  As the stock of MGS4 retail bundles itself runs down, this will return Sony to the single-SKU environment it had for a brief period prior to the release of the MGS bundle.  This will also return Sony to an environment in which no shipping unit features the ability to support PS2 backwards-compatibility, as the new 80GB makes use of the more modern PS3 motherboard and silicon revisions of the 40GB unit, rather than the legacy components of the MGS4 80GB system.
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PS3 80GB SKU Announced, Priced at $399
Wednesday, 16 July 2008

Sony revealed during their E3 press conference yesterday that the present 40GB SKU is soon to be replaced by a new 80GB model, set to occupy the same $399 price point being vacated by the 40GB at the time of its introduction in September.  The 40GB unit has already been discontinued, and existing stock on retail shelves will be allowed to sell to depletion.  Besides the expanded hard drive, the new unit will come with a Dual Shock 3 controller vs the older non-rumble Sixaxis shipped with previous models. 

As the MGS4 bundle will be leaving retail once its own supplies are exhausted, this will return Sony to the single-SKU line-up they had for a brief time with the 40GB console prior to the MGS4 bundle announcement.  For the time being, it will also remove backwards-compatible units from store shelves in North America.  The Playstation unit shipped within the MGS4 bundle was stated from the beginning to be a temporary return of the technology, unique to that particular bundle. 

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Sony Launches Playstation 3 Video Store
Wednesday, 16 July 2008

Sony has launched their much anticipated video store for the Playstation Network, allowing users to rent or purchase for download TV and movie content from several major studios, including Disney, Fox, Lionsgate, MGM, Paramount, Sony Studios, and Warner Brothers. 

Accessed through the Playstation Store via a new 'video' button on the upper-left hand corner, prices for rentals presently run $2.99 or $3.99 for standard definition, and $5.99 for HD content.  Given a broadband Internet connection, playback may commence after roughly one minute of buffering.  Purchases through the store are presently available on standard definition only, and range from $9.99 to $14.99 in price.  An additional benefit of purchasing, however, is that content may be transferred to a registered PSP for mobile playback and/or display on a television through the use of the PSP-2000 and the video-out cables. For consideration of PSP useage, it is worth noting that the files presently average a little under 2GB, requiring the owner to possess a larger memory stick to make practical.

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PS3 Firmware 2.40 Brings In-Game XMB Access, Temporarily Pulled
Thursday, 03 July 2008

Sony Computer Entertainment introduced Playstation 3 firmware 2.40 yesterday, bringing with it the long awaited capacity to access the system Cross Media Bar (XMB) while in-game.  The most immediate benefit of this change is the ability for PS3 owners to message one another via the PS3's text-based messaging system without need of exiting from game, a limitation that has been a source of frustration in the past for players wishing to coordinate their actions.  In addition, 2.40 introduces the capability for developers to support audio stored on the PS3's hard drive in their games.

Sony also launched their response to Microsoft's "achievements" system, premised on the idea of trophy acquisition.  The meta-game system allows for the storage and display of certain honorifics associated with per-title gaming prowess, which take the form of trophies commemorating the achievement of certain skill-based goals.  Most games going forward are expected to support the trophy system.

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As Roadrunner Breaks Petaflop Barrier, Heterogeneous Computing in the Spotlight
Tuesday, 10 June 2008

This week, the world of computing officially entered the petaflop era with the announcement that the Los Alamos National Laboratory's 'Roadrunner' had become the first supercomputer in history to cross the psychologically significant threshold of a thousand-trillion calculations per second, achieving 1.026 Rmax PFlops in Linpack. 

Debuting at over twice the speed of November 2007's Top500 champion - Lawrence Livermore's BlueGene/L - the significance of the milestone is such that just a week out from ISC '08 (June 17th-20th), the conference has added a special panel discussion to their program entitled “RoadRunner - the First Petaflop/s System in the World and Its Impact on Supercomputing.” This session will be open to all show attendees.  Fittingly, Roadrunner also serves as the first major example of heterogeneous/hybrid supercomputing at a time when the trends of massive parallelism, heterogeneous system architecture, and consumer-driven chip design have come to be seen by the HPC community as the keys to future application performance gains in a post-clockspeed age.

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